Thank you for the kind words and support! These last couple of weeks have been tough due to working 14 hour days on this game, but posts like this help keep me going.
1) Maya was intended to be the only character to interact with the statue, but that may change in the future. I definitely agree that right now it is too hard to get a good flow of parasites.
2) I just did a huge rewrite for all the characters coding (although you will hardly be able to tell in game) and found stuff like this, so this should be fixed in 0.69. However, it is intentional that the characters become too far gone to have any of the same interactions with. I am considering adding some sort of new functions to frenzied characters, though. I am also looking to counterbalance the loss of utility from frenzied characters with more upgrades, and more ways to getoffice
3) I'll have to check next time I'm at my PC, but I *believe* this may have been somewhat intentional, I think I may have tied the arousal of her with suspicion, figuring a cop would lose attraction to a known criminal.
Or it may be a bug. Either way, yes, something needs to change here.
4) Until recently, the men in this game have been low priority compared to women and thus have been sort of neglected. By the end of next month, the game should have artwork for its first male character and I'm looking to work on the male mechanics and have some sort of improvement by then.
5) Definitely sounds like a bug, I will look into it!
6) This is actually something I am looking to implement in 0.69! I'm not at my PC and can't quite remember the time of day Tom is home, but it should be whenever the post office is closed, and you can check post office hours in the sidebar.