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The game had a very interesting premise, with our dear protagonist Bread winding up isekaing himself into a zombie apocalypse instead of getting anything good coming from the end of the dungeon! The assets used complimented the aesthetic well, and I liked the music chosen to compliment the game. 

I will say I found myself wishing that I could run (though if there was a run button and I just didn't notice, feel free to let me know!) The way the game is structured means you have to spend a lot of time wandering around the city, looking for the little brains, and later, bodies. However, because I couldn't run, it was a slow process of checking around everywhere I could find for the next item I needed to progress. I would have liked it if there were more bodies or ways of getting into places as well, as it could be difficult combing the town for that one last object (though I think that adding running would alleviate the issue a fair bit.)

This was an interesting game, and I'd love to see what you do with it in the future! 

Yeah, the intention was for it to be slow paced, but maybe the run button would have helped, I retried the game and realized how painfully slow it was. I had done most of the testing but made a few small changes before publishing, turns out the small changes made it feel a lot slower. I probably should have realized that I knew were everything was, so it would be faster for me to finish as well.