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Pico-8 is sort of an ‘instant nostalgia’ button for me. :)

Simple gameplay which was fine but there was no way to ‘win’. No score, just a drowning ship that I felt powerless to save. Perhaps a comment on our mortality and the ultimate futility of struggle?

The self-imposed constraints of the Pico-8 ‘genre’ of game are IMHO the most interesting thing about this style. I might not be the target audience to appreciate as I’m not ‘deep into’ Pico-8, but I commend the effort of working within such a tiny box!