Will implement this in the next Novetus version.
Viewing post in Issues with bullets in Rise of Killbots
Implemented the change internally. The guns were based on the Paintball Gun, so bullets mainly act like the Paintball Gun's projectiles. BrickCleanup was meant for the bullet debris and NOT the bullet itself, which is why it was set to 15 seconds. However, I felt like this change would be good for game optimization.