Thanks for the feedback! I’m so happy to hear that. Yeah I think at first I was going to have breakable platforms, but I didn’t have enough time. So maybe I had too many rocks when landing haha. And that’s a good point about the level generation. I should have done a better job at the progression of difficulty. The idea behind the jumping/hopping was that if you press jump within 5 frames of landing, you get a higher jump. Thanks for playing!