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The game is very interesting. Although the mechanism is very simple, it is very attractive, especially the industrial chain built later. The art is simple and looks comfortable. just still have some problems

The map should be bigger, preferably infinitely spawnable. The start should be at the center of the map and the zoom of the map

When the able is clicked, the able should exist at the top level of the image

Setup and Export and Import

AuToSeller should be able to be upgraded or set to sell after the resource reaches the upper limit

There should be no machine cap

Bricks are useless in later stages

Anyway, I hope you can continue to update this game

(+1)

The situation with bricks is a bit unfortunate. I tried to revitalise the water mixer later on but exceedingly few things needed water, and I didn't want to just shoehorn in something.

Most of the other things aren't avoidable due to performance overhead. If someone puts down, say, 1000 water mixers then it would crash (Quite literally, since the framework I'm using already broke with too many list renders last time I checked)

Not really sure how the autoseller upgrades would work since it already sells as quickly as possible (No resource production, even at endgame, beats it). The idea of the autoseller as an overflow controllers is neat though.