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(+1)

Hey SeaPhoenix! Guess what! I liked your game, again! XD I don’t know but the style of stuff you do (or at least the one I played for the old IGMC) really matched my taste, and this, no surprise, was the same.

  • +Presentation is clean and neat. Only some minor niggles on the map collision and ease of access, or some areas being a bit messy with trees.
  • +Writing and scenes were charming but quick, not dwelling too much.
  • +The mechanic of simple item trade was effective but also relaxing, since it was very casual.
  • +The replay value is nice! So far I got one ending but I’m sure there are more (I became a dragoon and I’m a bit upset they did not let ME go fight the thing XD)
  • -The transfer between the upper and lower map should be the entire edge, not just the road. That got a bit silly.
  • -Some items were a bit hard to see, but the worst by far was the beans. Even when the carpenter TOLD me he had seen them, I did not see them in the vines at all. It’s good that Npcs will tell you about it later, but that one specially was awkward.
  • -Adding some kind of number to each ending would help with collecting them (such as ending 1/5 <arrested> etc)
  • -The story is obviously very lighthearted and silly, but I do feel some small scenes are missing, such as they giving a bit more of an excuse as to why they appoint you so quickly, or giving each character a smidge more to do. This is all of course NOT considering a tight deadline and more for a polish phase, for a short and cramped deadline, what is there is fine.
  • -I was a bit upset that not a single soul mentioned how everyone in the village was a god damn time wizard /jk

 Tl;DR I liked it, it’s my jam, and the snappy and casual nature of it is right in my zone. 5 stars. Great job.

Thanks for the playthrough and the useful feedback - I'll take your comments into account when updating the game! Glad you liked this game too. :)