The summoning mechanic and the UI were all very interesting! Since the protagonist doesn't have any fancy magic to rely on, you instead have to pull out your summons and carefully balance between guarding and attacking, and using your summons to lend you a hand and do a lot of the legwork.
I'm not sure whether it was just a me issue while playing the game, though, but I had a bit of a hard time once I reached the bats. The bats hit incredibly hard, and their confusion keeps your summon from attacking outright. Given your summon is your key healer, this means that I often found that my summon would get stunned, then promptly wiped, leaving the MC alone and vulnerable. While I know it's possible to avoid the enemies as well, I had a hard time with dodging the enemies, as I couldn't move fast enough to escape them.
Of course, like I said, it could have just been an issue with my playstyle, but I thought it was worth sharing just in case you wanted to adjust things in the future. It was an interesting game regardless, though, and I like how it's an unconventional take on the "use monsters to fight for you" genre of games. Good work!
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Hi, thank you for playing and leaving a comment! Concerning the bats, Have you tried checking the options for run/walk ? Because I could escape them on the map when I tested. They weren't too hard to defeat when I tested too, although I died one time and that was because I was not healing enough. But sure, I will try to better balance them in a future update. Anyway, I'm glad people enjoy playing my game, that makes me really happy! Thank you again!