Hey, thanks for commenting!
By analytics, you mean number of downloads, views, etc? Last time I checked, we were at 1436 views and 274 downloads.
But I believe numbers can have different value.
To me, it was clear that 10 views from people who like narrative driven games would be better than 1000 views from people who don't.
Also, when it comes to RPG Maker, I love turn based high fantasy games, with swords, kingdoms, potions and all the cliches... but it's important to know what the public is looking for (I've never made contact with people from other countries before, but here in Brazil, Undertale and To the Moon are a huge sucess, at least on Youtube, so it was clear to us that a game focused on drama, Indie Visuals and unforgiving combat, could be a thing).
And last but not least - Why people play our games? Think about it this way: if you have a cool mechanic, the player will enjoy it; if you have a cool artstyle, the player will be immersed... but for how long? Narrative, on the other hand, may not be striking at first - it takes time to build up - but once the player wants to know the ending, the twist, the answer, he won't be able to obtain it from any other game.
But of course, this is just my personal opinion, it works for me because I'm a narrative guy - anyone could make the same arguments about other game elements and it would fit the same way. The point is... I like writing about games, because I learned a lot throughout the years by reading this kind of stuff, and I hope this wall text can help someone in some manner... There's no "How to win" formula... Honestly, it all depends on every player's state of spirit (Every single one of them)... Effort, competence, potential, timing, so many variables... the only thing I can say to everyone is: DON'T let a ranking define your work, the world is full of underrated artists, as well as overrated ones, like me yay =D