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It's a well presented game, and the idea can work, but this limitation is making it really painful to play because of the constant dragging. Easy fix, make activating a card with only a single click, but still have dragging in case of discards. Also please make the movement separate from the cards, its by far the action I spent most turns on.

Yeah, we are most likely going to change to a click mechanism after the voting period ends. Regarding the movement, we are working on forcing players into using a larger variety of cards to make it more interesting to play. Because as of now you would not be wrong in saying that running is the best strategy.