Pretty fun card game. Though, I think the strategy around deciding what robot to put where and what robot to sacrifice is a little shallow. Maybe adding a mechanic where certain robots can have special abilities would add some depth and help make sacrificing a robot feel more impactful.
MAX CAMPBELL
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Yeah, we are most likely going to change to a click mechanism after the voting period ends. Regarding the movement, we are working on forcing players into using a larger variety of cards to make it more interesting to play. Because as of now you would not be wrong in saying that running is the best strategy.
Rated here is mine https://itch.io/jam/mini-jam-111-colors/rate/1633449
Thanks for playing! To check if the area is filled I just did something pretty hacky where every paint dot is actually just a gameobject that is placed when the player moves a certain amount. It has a trigger collider on it and then there is a grid of detection points through each segment that need to be marked completed to a certain extent say 70% before it will mark the area as filled. And for performance, the collider is removed from the color dot if it does not collide with one of these detection points after it is instantiated. The bug you had might be due to me accidentally not multiplying the movement threshold for placing a new dot by delta time.
Thanks for your feedback. In the new version we are replacing the flashing lights with a blur effect. Also the reason you weren’t able to progress is due to a bug where the door is always in the same place. After the voting period has completed I will upload a fixed web version. This bug is fixed in the downloadable version instead of the web version as due to some git issues i accidentally compiled the web version as an earlier version of the game. I hope you enjoyed our game!