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I like the idea of a spaceship affected by the stretched space-time near a massive celestial body.

The graphics are pretty good.

The gameplay is fine, but it's really hard to determine current speed and it takes a few tries to get that orbital acceleration right. Some trajectory line would make orbital maneuvers much more predictable and easier.

In overall the game is very nice and you have done a good job.

(+1)

Thank you for the feedback! I have since implemented an arrow that indicates speed and direction and I agree that it makes it way better.  Currently I'm working on orbital displays along with a visual for the speed boost and maybe gravity strength.  Do you think a speedometer would be a good addition? thanks again

(+1)

Speedometer isn't necessary but would be good if you will implement it.

For orbital trajectory display it's looks like really complicated to implement, especially with time dilation. But if you will implement this, it will  be really great.