Mistakes were Made
So, this isn't really an update. More like a down-date. But I wanted to share my mistakes anyway.
Everything kind of fell apart a couple days ago. I was working on making a powerup that would be one of main movement mechanics. Work was going really slowly I think because I was tired from the week – but i'm not going to use excuses, I was doing a really sloppy job. When I got a semi-usable prototype working, I realized something very important: it wasn't a good movement mechanic. It wasn't fun, it was boring, and in addition it had some horrible bugs I had no clue how to fix. The other movement option I'd planned also now looked like a pain to code and I wasn't sure if It would be usable either. So I'd wasted a whole day and found out that I needed to seriously reconsider what the point of the game was. I'd also already made all the objects, which are centered around difficult platforming. I could theoretically turn it into a metroidvania/puzzle platformer, but I don't have a thought-out plan for that. The other option is try to think of and code a fun movement mechanic today, and rush to get all the levels and music and sfx done the rest of the week. I'm not sure how I managed to get so little done the first week considering the time I spent. There's also in reality only like 5 days left for me because I can't get much done on the weekends, aside from thinking and planning, which I did lots of the past 2 days. I never came to a decision as to what to do.
This is why you don't do art and objects first. I should have learned this lesson by now, but the first step should always be make a prototype of the core of the game and see if it's any good. Then add content, art, music. No matter how good ideas seem in your head they could actually be unusable. I hope you can take something helpful away from this.
...I guess I'll update tomorrow or the next day what happens. Hopefully I can get something done. Good luck to everyone on the final week!