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It's good to hear you're doing better! I've loved everything I've played of this game.

Since you're updating the UI anyways, can I bring up something that's bugged me? There's a lot more emphasis on how far through your health containers (I forget their actual name) compared to the number of health containers you have left; this is opposite of what I would expect, especially since later enemies do so much damage.

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Thanks for the feedback! To make sure I'm understanding you right, you're basically asking for the health UI to put more emphasis on your total health rather than how much you have left in your current "health container", yeah? If so, we'll definitely keep that in mind and try to find a better solution. If not, can I ask for some more elaboration on what exactly you mean?

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(Sorry for the late reply) Yeah, that's exactly right. When I need to get information from the health indicator quickly, I'm usually trying to see "how many more hits can I take?" I think breaking it down into "number of health containers" is fine, but it would be nice if the player's vision was drawn to the more influential number first. My first thought was just making the "health containers" number bigger than the "container remaining percentage", but there's probably better ways to do it (visualizing the cells like in metroid? an overall health meter? some sort of visual indicator on Alicia herself?).

(For context, the latest version I've played is the one you released publicly around the start of COVID, so I don't know of any changes you've made since then)

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Gotcha, thank you for the input! I'm not entirely sure what we'll end up doing with the healthbar, but I'm not fully satisfied with it either, so it's definitely one of the things we'll be trying to address. I appreciate you taking the time to give feedback on it!