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(+1)

Nice work! The vibe of the game is great, and the watermellon throwing is super satisfying.

I haven’t seen ThrowLab before, it looks pretty cool - what do you think about it? Does it just hook into HurricaneVR, or did you have to do some work to get the two of them working together?

(+1)

Thank you so much! Is quite easy to integrate with HurricaneVR. Mainly you have to attach a component on the throwable object called Throw Handle. In a custom script you have to create a function where you can get dinamically the hand grabber from the OnGrab() public event from HVRGrabbable. Inside that custom function you have to call onAttach() that is a script required of ThrowLab to start elaborate data's and in the public event On Release of HVRGrabbable from Throw Handle you call onDetach that is the function needed to throw the object.

In the end you just need to add a component on the target called Throw Target, and you have done.

If you are going to purchase it and you need help, contact me and i wil help you!

Anyway about ThrowLab I think is one of the best framework I ever tried for throwing objects. Because as you say, is really satisfying!

But also I have to say that you need to do a little bit more work if you work with pooling system.