Thank you so much for trying the game! I hope you could enjoy it even if it has lot of bug :)
TotallyNotDevs
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First, thank you so much for testing the game and also thank you so much for all the intresting feedback you gave!
For the grapple you are right, i noticed that is quite meaningless having it at the current state. Also the i thought was funny to make people search for the delivery spot, but i noticed also that most of people get frustated from not find it easily.
Another thing i had to do better is the tutorial and mention in a better way that there is also a "underground" section.
In the end i tried to put lot of different features but in term of time and usability, they turned out against me.
But in doing so, I learned how each person interacts differently with the game, noticing many gaps that I didn't see because I rightly made the game from my perspective.
So I really thank you so much for this feedback, I will save myself for the next Jam!
I think that you couldn't unlock the other levels because you didn't finished the levels xD Mainly the goal of the game is yes to bring the packages to the spot, but after that you must return to the base to actually complete the level..
About the tutorial, i know it wasn't really clear, but with the short time left i couldn't actually do more, for that i'm sorry.
I hope you can try it again and submit a score in the leaderboard after :)
Thank you so much for trying the game!
I didn't had lot of time to implement a good tutorial for all the feature, but also i could maybe put a better explanation.
For the grapple, yes it has a cooldown you could watch it from the back of the and when you use it that it reaload. My choice for that was to make the palyer use it just for help shorten the distance in specific situation, otherwise it would be really easy to reach the points to deliver.
Also about the equipment area you are right, but I think it was the only place that didn't bother the player's vision.
Anyway i hope you could enjoy a bit and that you could set a score in the leaderboard :)
Thanks for trying the game and for the feedback. About the movement I noticed the most of people prefer snap turn instead of smooth rotation.
The goal of the game was to search and find the places where you had to bring the packages, and those places were signed with a cone of light, you also have to be quick and avoid the enemies cause they can beat you easily, the use of shuriken is just in case of emergency If they are really putting you in bad situation. so that's the concept of "express" and "silent delivery" of the title.
I intentionally limited the rocket power and the grappling usage because I wanted people to explore and use the grab system too, otherwise I would use only them and the game wasn't fair.
Really cool puzzle game! I could finish it easily! The only problem i had was during the fight against the turrets, i think that the monitor with the crosshair shoulded show the visual from the upper turret side, but the screen instead was only black, so i had to rotate and shoot randomly hahaha anyway i really like the environment, amazing game, really!!
Thank you for trying the game! Mainly the places are visibile thanks to a orange VFX, and sometimes can happen that some of them can be found also underground, where there is another part of the level.
For the snap rotation, i will for sure put it when the Jam is finished because i noticed that not lot of people are used to smooth rotation. Anyway thank you so much again!
When I start the game I have the left eye not rendering the game, I tried to play it only with the right eye and more or less succeeded. I found it a little difficult to understand how the game worked and also a little difficult to launch the packs. If it helps, there is an asset in the store called Throw Lab that I use a lot in VR games where you need to throw things!
The idea of making deliveries with the medium is interesting, as has already been mentioned if there were instructions even if written in a simple canvas, it would have helped a lot. I also noticed that sometimes the vehicle rotates at an angle tilting the vehicle and giving a strange feeling. It is interesting as a game though!
I really appreciated the concept of preparing food and taking it into space. I, like others, am also very resistant to motion sickness, but I had a bit of a hard time adjusting to the controls to start getting the hang of it and playing in peace. Regardless, with a little improvement it can become a great game! Congratulations on the idea though!
As a puzzle game is nice, I also share that waiting for Herbert after a while slowed down the pace of the game. I had a problem in the pinte level where I couldn't get the piece needed to connect the bridge, otherwise everything worked.
With a few improvements it can definitely become a complete game!
I really loved the soundtracks used for the game that give an extra edge. I found the controls and objective of the game quite intuitive. I didn't try to see if there was actually a way to lose since every time I heard a siren I panicked and spent more time shooting at the police than picking up packages! For the grappling hook on the other hand, a little bit I found it difficult to aim and pick up parcels, unfortunately in VR when an object goes deep it becomes more and more difficult to try to lock onto it. But all in all it was a good experience, congratulations on the game!
The concept of delivery is there, as other people have said, actually there is no real competition. Understandable that the time to execute the game is to be taken into account, however, all in all the game works for what it is. I am sure that with the next JAMs you will be able to adapt well after this experience and bring out a bomb of a game! I remember the first time I did a VR Jam, I was completely panicking because I had to execute the game in 3 days, however, what you learn and the experience that this event allows you to accumulate (at least for me) only increases the desire to do more!
As a basic idea there is, nice the movement of the cubes going forward by rolling. A few times I've had parcels fall to the ground facilitating the game (which I enjoyed). The increase in difficulty is due to what in the game? From the passage of time? However all in all, as a game it is nice and also remains very smooth playing even with old viewers. Congratulations!
Thank you so much for trying end enjoying the game! I hope you could have fun with it and try to set a score in the leaderboard!
For the grappling hook, I know it has limitations. But precisely my intentions were that it should be used wisely knowing that you have limited hits and still it can help shorten the distance between one point and another, of course you can do combos with the rocket.