Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I got this one for judging so here are my thoughts, posted rapid fire style so fair warning:

-Interesting commentary for the judges. Not really needed though, we do what we can anyways.

-Maybe I read faster but that 20 minutes VN style part at the beginning was 12 minutes for me. But I do read fast.

-Not sure I like having no place to full heal or full restore just in case. I feel a small safety net would be a good idea in case the player is struggling. I didn't need it myself, but would have felt better if it had been there.

-No healing spells? Just regen? Ok potions it is then. Also just regen based healing is not going to work well in random battles as most of them are too fast for the regen to kick in. So something that is not regen based would be nice. 

-Wait, why do I start round 2 of the final battle more wounded than I ended round 1? With no healing spells and I was almost out of potions by then too as well.

-Did pull off the final battle though. Maybe add a way to make the items that do high damage to the plants (forgot the name now as I didn't write it down and played it a couple days ago). While the note to be careful with them as they may be important is nice, a way to make more would be even nicer. 

Overall:

I feel it was a decent game. I do think the maps were a little overcluttered in places, opening them up a little would help. And adding at least one place to full heal the party just in case they get in a bad spot would be really nice. Without it, its likely you can end up in a what is known as the walking dead scenario in your game where you have no way to proceed due to too many items used up and no way to get anymore. But this can all be changed too with more time. 

On a side note: Do you intend to maybe expand this into a longer game someday? 

(3 edits)

I have to say that this entire experience has been great for me.

Considering what I managed to hack together, in roughly 12 days of work (weekends, and some late nights) I am sure I will actually be doing more like it. Only, not with the RTP. ;)

 I noticed that I somehow deleted the “Heals Ally” description from Uli’s Flash of Light spell… So, I don’t blame anyone for not realizing it was a Direct Heal spell. That’s a big mistake on my part.

 The Cut Scene where everyone gets knocked down, was supposed to be a real spell that hurt them… So, you start the second fight, damaged. The actual script is dividing all their remaining HP by 50%.

 I realize now, I should really do a better job of considering what’s possible, rather than focus on what’s probable. In the dozen or so times I ran that three-stage boss fight, I only ever lost a character once, which is why I added the KO recovery items. But I still failed to consider that some wouldn’t immediately appreciate the Aggro & Active-Defense skills I added. The boss battle becomes largely trivial with a tank and spank strategy. Especially when adding in Lili's damage shield, and the Draughts of Defoliation.

 And yes… I have a rather large story planned for Uli and friends. Delila is actually just a supporting character in a much larger trilogy, but given the time constraints and the ‘Theme’ I went with her Druid ways, saving an ancient tree spirit, as a sort of Prequel. In hind sight, I really should have made LUG instead. (It’s a rather unique little creature story I’ve been toying with)

 Rest assured, I will revise this little thing, and hopefully expand it. As a matter of fact, this contest has helped me realize how much I miss telling stories. So… There will be more to come.

 Definitely.


Edit:

P.S.

The Regen, doesn't get removed on battle end. Casting it at any time will give the full effect. In or out of battle. I will be sure to add that note to the skill description!