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This is pretty polished in visual terms, so huge props on that for 1 person, but I'm not really sure what the objective is and the movement is too wacky for combat.

i found it pretty easy to control and satisfying in combat but I had tons of practice developing it -the weird controls seemed to be a common issue for players so I made it more normal to control. And yeah there wasn't much of an objective other than beating the clocks and getting treasure -i ran out of time on this jam.   Anyway thank you! :)