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Hey, so I played this game back during the jam, and when I played it initially, I was confused why there were two maps and what I was supposed to do, but now I was confused about why there was only 1 map. I went back to this page and read that you updated the rules, and I think my confusion about what to do came down to this being player choice -- I, the player, can choose whether I want to make the map all 1s, 2s, 3s, or 4s. So once I figured that out I had no more confusion.

I think I may have preferred the way it was before though, because the problem with making the rooms all the same and giving it player choice is that it makes replays less interesting. You can do a 1 game, 2 game, 3 game, or 4 game, but the challenge in this game comes less from the actually navigation of the rooms, but more in figuring out the mechanics and what you are supposed to do. I think the game would be better served as a navigation/puzzle challenge, but then of course that's massively more difficult to do in the context of random map generation. Plus it's not obvious how you might communicate which tiles allow access to which rooms if it was a navigational challenge.

But, I want to mention as I thought the first time, it looks and sound good, the game feel is great, and it's fun to move and jump around.

Thanks!  The idea behind changing the rules was to minimize the confusion from two maps and give the player move agency in how they solve the puzzle.  The sort of changing plans in the middle (kind of like making a hand in Rummy style card game) doesn't seem to happen enough to make that increased agency actually interesting.