Damn! nice work with the visual my dude! This ran perfectly on my quest one. Great work on the optimization. The music was a bit loud but I can't lie it was a banger and fitted perfectly! I really enjoyed they way enemies would bounce away after I shot them incredibly satisfying. I do believe you can do so much with this concept, for example I could easliy see this being a cool run and gun puzzle game where the player is graded on the amount of bullets they have left in their gun at the end of the run. I defos really enjoyed this one despite it being very short. Great stuff!
Viewing post in 13 Bullets in Hyperspace (VR) jam comments
Hey! I have tried to use 3d models with few polygons to avoid performance problems, I am glad to know that it works correctly in the quest one. I take note on the lowering the music a bit. And yes, I would like to be able to expand it a bit, add more levels, I like the idea that it is a bit of a puzzle, that it invites you to think about how to spend as few bullets as possible, great idea! At the moment it is only a fairly short prototype. Thank you very much for trying it and commenting!