Hi Dw3nt, thanks so much for giving the game a go. The feedback is extremely valuable, we appreciate you listing everything as it helps us to understand the player better and ensure that in our next project we can eliminate these issues :D. Thanks for taking the time to check out and play our game.
LooksFineToMe
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Hey Paddy, thanks for the kind words, it was quite a balance of work to get it done in a timely fashion but we made it to the finish line :D. We actually did test out character gibberish but didn't think it sounded good enough to make the final product, hopefully in future titles we can make it work because we agree it adds a lot of flair to the character interactions. Congrats that you got the true ending. Thanks for taking the time out of your day to play our game :D
Hi 6lbsofshrimp, thanks for the feedback on the game, we're sorry to hear that you struggled with the game and didn't find it enjoyable. The feedback is very valuable and important to us :D as it'll allow us to improve for our next game. We're happy you liked the art and how we captured the theme. Thanks for taking the time to check out our game and leave some valuable feedback.
Juicy! Also love the funny ending, quite the twist. Love the implementation of the tutorial that teaches the player everything they need naturally, well done it's not easy to pull off. I reckon you should try and test two versions of this game one where the player has the mouse aim and one without, I'd be very curious which one feels better to the player. All and all what an amazing submission! :D
The bangers! Sweet music. If there is any feedback I could give to this game it would be to include more player feedback in a way that teaches the player what is possible example (when player on platform "press [t] to teleport") the puzzle design here is extremely well done it's makes you think of all possibilities. Congrats on the jam.
Like the idea of this one, gives me a "do you feel like a hero now" vibe. The audio was a bit loud so I'd recommend adding a way to turn it down a little and when an enemy shoots at the exact same time as another enemy it's insanely loud. Other than that nice little run and gun with a mini narrative. Great work on this jam :D
Hi 27wounds, thanks for the kind words I'm glad you enjoyed it and tried many different endings. We put a lot of effort into play testing to make sure it was as polished as possible, our bug report page was pretty big aha, but thanks to giving ourselves a lot of time to test we were able to squash a lot of them (not all of them ;D) I actually really appreciate players that try to find bugs, so thank you so much :D. We don't have any plans at the moment to continue development on this game post jam. We really appreciate you taking the time out of your day to play our game :D
Very nice I didn't understand at first but once I did it was very engaging and just such a blast. I'm amazing at how you managed to make the controls just feel all natural. You gotta appreciate when people take a simple gameplay element and make it just feel amazing an engaging to play. Great work This one is very good!
Nice game, I did have to dust off my 15 year old laptop running linux mint to play it but I did enjoy my time playing. I love the art, it's very consistent and matched the tone. I found it to be very difficult but I did manage to kill the pig in the first area. Not sure if you added sound or not but I couldn't hear anything. Making a game in your own engine must have been quite a challenge and I think that's so damn cool! Excellent work on this jam :D
Hi Kodiak, Thanks for the feedback. We also wanted to add a way to track the clues using a notes system but we had to make the painful decision to cut that from the final game as the scope was getting pretty big at that point aha. An option at the end to tell you who the murderer is and their motive sounds like an awesome idea and hadn't even crossed my mind. Thank you so much for taking the time to check out our game :D
This game was super nice very fun to play :D The only real criticisms is that if the player has no melee attack or way to kill the enemies when they run out of ammo maybe one of the guns should be weak with infinite ammo. The game was really fun, difficulty was wasn't too hard or too easy. Excellent work on the jam.
Woah! how did you make that mouse to object interaction so smooth and satisfying. You know you've hit it out of the park with satisfying interaction when the player just sits there for like 5 minutes playing with the interactions before starting the actual game. After getting into the game it was also relaxing fun. Simple, fun and engaging gameplay. I really enjoyed this game a lot.
The only testing we had was 1920x1080 resolution so I believe it's a bug with that. I'm very sorry to hear that you're experiencing this issue. The only other thing I can recommend is downloading the windows build of the game and running it that way. But if it's too much hassle or you don't feel comfortable running .exe files on your computer that's completely reasonable. if you do decide to run the windows version of the game please let us know how it goes. If not we still really appreciate you taking the time to checkout our game :D.
Nice game, simple and easy to pick up. I really loved the red door mechanic. my only real criticism is I don't think there need to be a limit on jumping. For the doors I'd suggest making it so that the player can't put a new one down until he has fully walked through it. Other than that I really liked this game. we always gotta appreciate easy to understand games. Great work on the Jam! :D
Nice job on making a door memory game engaging. When me and my jam partner were in the planning phase of the game jam we tossed up the idea of making a door memory game but couldn't think of was of making it fun or engaging so excellent work on making your game both fun and engaging but not just that but also expanding the idea by experimenting with rogue like elements. Great work on the jam!