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The low-poly models and level design are really cool, and I liked how the player can see arenas from afar, since it's one big map. I also really like how smooth the bow drawing animation is and the arrow reverse mechanic was very satisfying. The only part of the game I was unsatisfied with was the last level, where four enemies rotate around the player, because with no set attack order, I had to rotate around a lot to try and track who was firing, and that made me a bit dizzy. Overall, it's a pretty solid game, and aesthetically pleasing.