I didn't immediately realize that I should click as fast as possible and buy food for the dog, but I managed. As a concept it is very good, but there is a lot of room for improvement. First of all, try to slow things down a bit. Maybe using a timer after each roll and animating the player to jump from square to square would be less frantic. No hard feelings because I speak with the best intentions and I see a lot of potential in your concept.