Hero Backers by Negative Zero
Hey there Negative Zero, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the game jam. Here's some feedback about your project.
I enjoyed the humorous writing through-out this game. Although you missed a nice moment when you could have given a Banana instead of a Bandana when explaining the weapon/armor/accessory slots.
I like the idea of resurrecting fallen heroes of a long time ago. Once again the writing is really good and you do a great job in keeping the player interested in the dialog.
I find the encounter rate to be a bit high especially in the first area you get to walk around as a party of three. Consider lowering it? You could also increase the party's escape ratio so that we don't fail to escape so often.
Maybe increase the healing power of the healing spells, they seem more like a waste of a turn.
You could copy paste transfer events to span more than one tile in areas that have large hallways to make a small quality of life polish improvement.
The large maps and high encounter rate combined with the dead ends make this a more grindy experience.
Taking the limited resources into account and low heal power the player winds up soft locked on the exploration map without the ability to easily run from fights.
This game is a slow inevitable 'grind the player down' until there is nothing left adventure.
I find the writing on the descriptions of items and skills to be clever and funny. Nice job with this part of the project.
Keep making games, I hope that you've had a learning experience with the process of making this project and I look forward to seeing the things you work on in the future Negative Zero.
-Drifty