First off, thank you for the feedback. Second, I do apologize for the problems with it. As a creator the one thing you want is for the player to fully enjoy your work. Yeah, stories I've got out the wazoo, but I admittedly have a hard time with enemy stats and the other parts like that. I've tried to do things like take the player class stats and go off of that or group monsters into power categories but it always comes out odd. In your opinion would a percentage based healing system would work better? Like 25% to 50% to 75% to 100%?
Do you have any good formulas or rules of thumb for how you calculate foe stats and encounter rates?