Life or Death
by Moonwriter's Tale
Hey there Moonwriter's Tale, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.
Starting out I got a little Rakuen vibe from this game. I find it interesting how you changed the text display and pacing of the game.
The translation into English is a bit rough and while you can sort of understand the meaning, it's hard to read because of the way that it's worded.
I like the combination of PIXI filters and the customized tileset. A little filtering can go a long way. The attention to lighting is also appreciated.
The first time that I encountered the four dark death dealers they quickly surrounded me and I was unable to do anything but get hit ten times and immediately die, only to be met with a force game-close that required the game to be relaunched.
Maybe it's because I am playing with a controller?
I like the meta data storage. Relaunching the game remembers that I died, but what's the point of using the crystal ball to save if the game just deletes all the save data?
The next time I tried with the keyboard, I was unable to get passed the first set of four enemies. They immediately bum rushed me into the entrance, hit me ten times, while I frantically hit all the buttons on the keyboard. I died and the game closed again.
I tried to relaunch the game only to be met with a screen that says too bad you can't play because you died. Then it force closes the game again.
I'm confused and at a loss as to what made you decide to make a game that won't allow the players to continue to play.
Thanks for submitting a project to the IGMC 2022. I also noticed you submitted this same project to three other game jams.
Good luck on your placements there as well.
-Drifty