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(1 edit) (+1)

Yeah we do have a deadzone option in our turning system, but it's a little bit of polish that we forgot to configure before the time limit was up ): 


There's an exit door in the second level that requires all enemies to be killed before it opens, but it's a little tucked away on the other side of the room.

(+1)

I had the same feeling with the jumps, sometimes it was a bit hard not to turn (but i'm not too experienced with the controllers).  The rest was fantastic though, awesome job! I like the variety of guns and enemies, and that they move and feel quite alive (or quite robotic). Particles were also pretty