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Viral Load's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game. | #2 | 4.000 | 4.000 |
Presentation - How well executed the game is. | #12 | 3.909 | 3.909 |
Overall | #15 | 3.653 | 3.653 |
Use of Theme - How well the game incorporated the given theme. | #25 | 3.409 | 3.409 |
Concept - How interesting or unique the game is. | #42 | 3.295 | 3.295 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Bakery(Light baking):
https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218
uModeler(3D Modeling in-engine):
https://assetstore.unity.com/packages/tools/modeling/umodeler-model-your-world-80868
Sci-Fi Aresenal(Particle Systems):
https://assetstore.unity.com/packages/vfx/particles/sci-fi-arsenal-60519
Free LowPoly Sci-Fi(Environment Models):
https://assetstore.unity.com/packages/3d/environments/sci-fi/free-lowpoly-scifi-110070
Pro Sound Collection (SFX):
https://assetstore.unity.com/packages/audio/sound-fx/pro-sound-collection-50235
Our in-house, physics-based locomotion system.
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Comments
Extremely fun to play! Probably spent the better part of an hour playing! Very well done.
Though I have to say, the controller turning did make me a little nauseous at times.
Really fun game, the Superhot like weapon grabbing fits a lot the otherwise Doom Eternal like gameplay, especially for VR. Overall a solid boomer shooter for the platform. Would definitely like to see this with more content. All weapons feel pretty balanced (maybe except the rocket launcher's splash damage - played v0.1) and they got their purpose. The weapon grabbing button being used also for climbing felt a bit unintuitive at first as I always got stuck to the walls, but quickly realized I don't have to hold it all the time. Also runs very well on Quest 2.
Very well made !
The guns feel great and the overall music/ambience works well together.
I think only the rocket launcher and the assault rifle projectiles could fly a bit faster.
The second level was a bit hard with the walls but overall I really had a blast playing this !
Awesome work! Loved the feel and impact when shooting the guns. The rocket launcher could have used a little more punch compared to all the other guns. All around great submission! Congrats!
Love this game! Controls and everything felt super smooth and nice concept!
At first I got stuck on the second level, I didn't know you could climb the walls, and I've also had the "stuck" to a wall thing happen to me, but reading the comments I was definitely holding down the grab buttons. It could use a tutorial, or some indications, to understand how to climb, in any case the amount of mechanics you have done in such a short time is impressive, one of my favorites so far. Well done!
I've uploaded new builds with some quality of life improvements:
I really love the core idea of this! Killing enemies to earn guns to then using the guns to pick up more guns is great. The weapons themselves for very 90's FPS feeling to me. So, it all felt really good.
Really cool environment! Had some issues getting stuck / dropping the guns until I got used to it.
Thanks! Can I ask where/how you were getting stuck? We're trying to figure out where to improve. A big part is just knowing the controls (i.e. grip can climb any surface, and A on either controller dashes wherever you're pointing) which a tutorial would help. But I'm also wondering if the levels had broken geometry as we tried to design the player controller so it wouldn't get caught anywhere.
Also level 2 can be tough when the drones go hide on you lol
Yeah, might have been unfamiliarity with the controls/dashing - it happened when I came in contact with a wall, particularly in the area around the guns. It seems like I was getting 'stuck' on one of the surfaces.
Ah... you were probably climbing. Our climbing system works such that if grip button is down and hand connects with a surface, then you will grab it. That way mistimed grabs aren't frustrating to climb with. But, if you play like me and hold grip buttons down when "holding" a gun, it's easy to get caught on stuff. And the first instinct isn't to release grip because you're probably holding a gun.
Could be something else, but I'm guessing that was it because it still happens to me because I white knuckle my controllers lol
Yep, I think that's exactly what was going on!
Felt like a boss playing this! Firing the guns felt great, especially with the SFX and controller vibration and each gun felt unique to use. Also there was a good variety of enemies that kept the gameplay exciting!
I find it interesting that the gun drops really influence the traversal of the level, since you don't want to get into a bind without a weapon. Really solid concept and execution. Amazing job ALL AROUND (visuals, sound, concept, level design, etc)
"Push forward gameplay" is something Scabbage preaches a lot, and its something boomer shooters do well that we tried to model. Thanks for the kind words!
Got the movement down to a tee, nice work! Super replayable and nice nod to the theme as well
Smooth and stylish shooter! Play style is reminiscent of the modern Doom games. The dashing is well implemented (based on looking direction) and being able to combo jumps and dashes is satisfying. Impressive this was put together is such a short time frame!
Thanks! So you know the dash is based on the direction you point whichever controller you hit "A" on :) But we tend to point hands where we look in VR shooters so it works out!
The guns feel real nice. Great work!
Man, i love this game! Is funny, there is lot of action and is really intense! Also is really optimized fot Oculus Quest 1. Bravo!
Great to hear its smooth on Quest 1! We mostly tested on Quest 2 but we've had some experience optimizing for quests.. by experience I mean living nightmare haha
I know what it mean! Hahaha just think there are only few times that the FPS are lower then 72 FPS and the GPU working is like used more. But for the entire game, i can say for sure that you really did an amazing job.
extremely fun take on the theme, more games should do the this thing where ur weapons are what u can get off enemies, reminded me of superhot.
very fun movement and dashing is very convenient to get unstuck lol, really wish there was some kind of tutorial tho as it took me an embarrasing amount of time before i knew how to jump and even longer for climbing lmao but great work overall, i didnt finish it on purpose because i wanna keep playing it more, really hope u expand on this easy 5/5s all around
hah yeah sorry about the lack of tutorial 😅time crunch and all. We do try to design things so someone smashing all the buttons can figure things out, but we recently realized not everyone treats their controllers like cavemen like us. lol...
well i definitely oogaboooga'd my way through it lmao but still for a jam game this is pretty amazing, i'd definitely buy a full version in a second
Really fun little game! You nailed the movement and feel without causing motion sickness!! :D
Super fun to play with lots of different enemies and guns loved it !
Amazing work this one is a lot of fun, I really wanted to keep playing this one but without snap turning I get extream motion sickness. There is an impressive amount of mechanics in this game and gives it a lot of player options and fun to be had. This game could really benefit from a tutoiral as it took me a long time to realise that enemies drop guns and I didn't even know that I could climb untill I came here and seen the comments and booted the game up for round 2. Was there a screen shake feature in this game?(I'm not sure if it's my controller drift or there was a screen shake) I can not express how good this game feels to play, with some polish and a snap turn feature I'd defos give this game a 3rd round.
Thanks for the feedback! Totally agreed. An options menu for snap turning etc. is definitely top of the list if this goes beyond a jam. That and we missed putting a decent dead zone on the right joystick for jump/turn. There shouldn't be screen shake though. We've found it's not terrible to move people around via explosions and quick forces, but we didn't do much of that here and definitely no rotations/shaking so hopefully we didn't miss anything and your tracking is working okay!
Game feel is everything for us. VR is amazing but it's super easy to introduce jank into a VR game as I'm sure everyone in this jam knows XD. Scabbage has built quite the input/interaction system which we used for the jam and we're definitely proud of it so far. I think building out a proper 'boomer shooter' may be in our future. Especially hearing comments like yours :)
I stop playing because the level with a lot of lava(4th I think) was too dificult for me but other then that great game.
You made it to the final level so that's solid! We hoped to have a little bit of variation in difficulty levels, so I'm glad to know the final level hit the mark, though hopefully it wasn't frustrating. Glad you had a good time otherwise!