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Really fun game. The controls are very unintuitive and cumbersome. Especially switching between plot and deck. The shop was always a chaotic moment, where the player who can click faster, is the one who gets the goodies. Also wares that cost 0 are not balanced at all, since again the fastest player always gets it. The random tile checks did not seem very fair, because often it does not hit anything at all, and at other times it hit multiple times in a row (Like that my friend got 44 tomatos in a SINGLE turn.)

Thanks so much for playing and writing a thoughtful comment! My focus was on making a chaotic and fun party game, so balancing the game fell to a lower priority. The wares that cost 0 are starter cards can leave your deck a little underpowered, so I left them at 0 cost. I agree about the random tile checks, I should probably do some magic to make sure it doesnt hit the same tile twice. Love that your friend got 44 tomatoes, that is the high score AFAIK! Nice one :)

I also agree with you about the controls. It's a little tricky to execute the hand > plot transition without screwing up your plan and the hectic nature of the gameplay doesn't really help.

Thanks again for playing!