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I think I liked the difficulty progression, though it could be slightly harder at the beginning. I can't say for sure because there was never a moment in which I died so it was hard to gauge.

I like the movement of the player and the overall look of the game, though I didn't understand when did I get loot. It seemed rather random by killing enemies with the dash. The dash you do to kill enemies is really cool, but maybe it could be a bit more exaggerated to add in the chaos, something like blur and some screen shake.

I also didn't understand a few things:

  • The big square enemy when shot forced my aim to vertical for a while, which I supposed was some kind of stun. It also happened when I collided into them.
  • After a few minutes playing occasionally some weird collisions happened, as if dead enemies left enabled colliders, as seen in the gif below.
  • As seen in the gif, there's a circle that spawns in some places, I have no idea how or why.

Overall it feels good to play, although sound effects could add more juice, although I suppose you didn't add on purpose. Particle effects when you/enemies are hit could also add more impact to the gameplay. I'd like to do the dash on the enemy only if I am aiming at it, sometimes I'd dash unwillingly and it felt like it hindered my gameplan. A score or some other sort of sense of progression would be nice.


thanks for the feedback! Yeah I totally focused the wrong things and didn't have time to add a "game over" screen, so nothing actually happens when you die 😅

Loot is just 100% random when you kill an enemy at the minute, I think there's a roughly 1% chance it drops. I'm going to change that to be just on special powerful enemies, and I'm going to make it give you a choice between something defensive and something offensive! That should make it a little more tied into the game.

Extra juice on the dash is definitely needed, yeah!

There's no stun effect, I think you've found a major bug with the fancy aim assist feature 👀 I'll look into it!

As for the circle it's one of the powerups and just... Doesn't do anything. It was supposed to be a powerup that causes an explosion that damages nearby enemies when your shields go down, but apparently my teammate thought spawning the circle was enough? I've had a look and it really does just plop a mesh with a circle sprite down ¯\_(ツ)_/¯

Sound effects didn't happen because they weren't made in time for the jam! The dash should only happen when you're aiming at it and are within a small distance, so I think you've found another bug lol.

That's all really great feedback, thank you 😁