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(+1)

Very cute idea! And despite the pillows and plushies, I didn't relax at all haha, that was frenetic! The sounds were great as was the idea behind the bonus level! At times the movement felt a bit odd to me (I think the side damping was high so you could move forward fast, but not as fast diagonally or to the side) but I see why that would make sense here since we don't walk as fast that way in real life xD

Also loved the animations on the plushies!

I'm glad you enjoyed the game! I appreciate the feedback on the movement, and I've already made the change in my project in Unity (:

(+1)

Thanks for making the game! I think it makes sense to move that way, especially in a VR game; but after years of FPS games where movement is artificially the same speed in all directions (and especially some zombie games where the best strategy is to walk backwards as you retreat) it's just what feels natural to me haha