Thanks for trying out the game! I added the helicopter locomotion for an extra "actiony" feel to the game, but there are definitely some issues with it 😂. I've been working on the Unity project to restrict the climbing and make the helicopter easier to climb while throwing the briefcase, so hopefully this will fix the issue.
WonderSense Games
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Thanks for giving the game a try! The throwing definitely has its issues, as I didn't have enough time to set a specific grab point on the briefcase. Also, I totally see how the game is a little too difficult, so I've been working in Unity to make it a bit easier :)
Thanks again for the good feedback!
Thanks for trying my game out! I totally agree that the game is a bit too hard, and I've already made some adjustments in Unity that makes the drones spawn less often and the briefcase throw faster. I'm also working on an indicator that a drone has spawned behind the player, which should hopefully eliminate some of the difficulty as well.
It means a lot that one of the jam hosts tried out my game, so thanks again!
I totally agree, the game should be a little easier. I'll make sure to tweak the enemy spawning/fire rates for the next version of the game. Also, the returning briefcase is supposed to kill enemies, but every once in a while the briefcase will be moving to fast to trigger the kill.
Thanks for the great feedback, and I'm glad you enjoyed the game!
Great story, and I love the concept of delivering a person, very creative :)
A few problems I encountered:
- The wire cutters would collide with the player and cause me to move around the map
- In the menu scene, I kept slowly sinking into the ground
- The moving spotlight didn't seem to do anything despite me being spotted by it a couple times
Other than those few things, pretty fun game!
Same thing happened to me, the game opened up in 2D. I've had this problem before, and it usually has to do with some settings in the "XR Plugin Management" settings. My guess is either the "initialize XR on startup" is unchecked, or maybe you checked "OpenVR" or "OpenXR" instead of "Oculus" under the android tab.
I really liked the glowy, futuristic look of the game, and all of the mechanics ran very smooth.
Here's some advice:
1. Add some sort of particle effect to the pickup items to make them easier to spot.
2. Add some text at the barrier at the end that explains to the player why they can't enter the final room (i.e. they haven't collected all of the items yet).
Other than that, the game looked and felt better than a lot of the submissions I've played so far, so good job!
That's a great score! Better than most of the people that have played the game so far 😂
I really wanted to add some sort of aim assist, but I realized it would take too much time to implement. Also, I tried creating precise grab points for the briefcase, but it was causing some weird bugs, and I had to take it out in the end. I really appreciate the detailed feedback, and I'll try to add in both these features as well as make the game a bit easier :)