It's definitely not you. Due to lack of time, I had to put all the information on the starting screen which is not pleasant. Considering how strict the jumping is(inspired by fighting games), I should have put more effort into making the experience smooth for the player. In a perfect world, I would have made around 5 to 6 levels that gradually teach the player how to use the jumps/airdashes. In any case, thank you for playing!