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Shackles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.200 | 3.200 |
Visuals | #11 | 3.133 | 3.133 |
Overall | #14 | 2.733 | 2.733 |
How well does the game fit the themes? | #17 | 2.800 | 2.800 |
How much do you enjoy the game overall? | #20 | 2.200 | 2.200 |
Gameplay | #20 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
I stopped at the 3 hour mark dedicated for development and started working on building the game.
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Comments
Loved the game, took a second to get the movement but I got it in the end. It's a bit hard to land on the platforms, if you bump into them before the second jump you're screwed. The main system of switching movement types is really fun though, well done!
I wish I spent more time planning out the levels beforehand so that the learning process becomes natural. I'm happy to see people managed to master the system even with my bad explanation and lack of levels. I appreciate it a lot!
I think having to switch between two movement types is a pretty interesting concept. The game looks and sounds really nice, but the stiffness of the unshackled movement could get really frustrating, particularly the lack of air control without a double jump. That might just be because I'm used to other platformers though.
it was intentional to take away air control but as I said in my other comments, I feel like I didn't do a good job explaining that aspect of the game. I wanted each jump to feel like a commitment, with the double jump being the only way to change course and adapt. Unfortunately, I didn't manage to explain this through text or through levels since I ran out of time. Thank you for playing though and I appreciate the comment!
Hm. I don’t get it. Too complicated for me. Did several tries but I don’t know what I have to do. Visuals are nice, sound is good - it’s just me, it’s not the game, i am sure :-)
It's definitely not you. Due to lack of time, I had to put all the information on the starting screen which is not pleasant. Considering how strict the jumping is(inspired by fighting games), I should have put more effort into making the experience smooth for the player. In a perfect world, I would have made around 5 to 6 levels that gradually teach the player how to use the jumps/airdashes. In any case, thank you for playing!
Nice concept and mood in you game .
Great job .
Thanks!!
Nice Game 3 Levels is a bit low Tho But Nice Idea
Thank you! if I was just a bit more aware of my timing I would have focused more on levels. I was aiming for 6 levels with better distribution of difficulty but 3 hours go by fast unfortunately