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Idea: If the checkerboard patterns on the walls glowed very slightly, the player would be able to tell whether they were actually moving or just rubbing their face on a wall without using the flashlight. It'd still be dark, but without the player actually being completely blind.

A map and some kind of useful in-game information *that you can check whenever you want to* (like what the generators actually do if they don't affect the power, and where they are, and whether you actually have to do the tasks or can just camp by the door for 8 minutes (it let me do that for the 1st night but won't for the 2nd)) would be nice as well, so we don't have to slowly piece together core game mechanics through hours of trial and error and cooperation like they're Dark Souls questlines. (Hell, I didn't even realize you could answer the phone until after reading through a couple dozen "WASD DOESN'T WORK" comments, not that the phone message is any less a waste of time than in FNAF; also it's impossible to understand.)(I know there's a Discord, but I'd rather not join a server just to learn things that should be accessible upfront.)

(Trying to give ideas that might be easier to implement rather than just telling you to fix the bits you already said you're having trouble fixing.)(Also trying to not be as bitchy as humanly possible; high-key hate that there was an entire movement in game design based around "force the players to either do QA-level trial and error or ask the ones who did in order to interact with the game.")

wow