You really had to work together to move the bomb which was very cool. It felt like the baby walking into the bomb was very random and sometimes out of your control, so it might have been nice to have some way of preventing that. Also it felt frustrating to get the bomb stuck in the corner, maybe you could have it so one of the characters can pull the bomb and the other could push it? That way you could work together to always get the bomb out of different situations.
The game looked great, and I really like the teamworking concept. Good job!