Thanks for the info! Its been fixed now :)
Bouncepad Studios
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Haha yeah our initial plan was to have it so that the initial shot was from a canon with a pre-set direction, but we didn't have time to implement it. I agree that that would have made more sense with the "Reverse Roles" theme.
Also regarding the confusion of the goal and exactly how the dash system works, we didn't really have time to implement any "tutorial" or anything like that. I know its a bit confusing :P But the green pegs gives you 2 dashes, blue pegs gives 10 points, red pegs gives 50 points.
You also gain dashes for every 3rd peg you hit, regardless of color.
Thanks for all the feedback, we'll take it with us for our next game :)
Thank you so much for taking time to write your feedback.
Regarding how to refill your dashes that part wasn't clear because we didn't have time to implement a way of displaying it within the game. But essentially every 3rd score you got would also give you a dash charge. Your idea with a meter to the side is a great idea, thanks for that!
We didnt really have enough time to playtest and balance everything, so I appreciate the feedback regarding it being a bit too difficult to aim, a trajectory indicatory would probably work very well.
Really polished and well made.
Enjoyed the game, the only critique would be that the different status texts in the bottom left were a bit hard to get a grasp on since the kept moving position/colors. I'm not sure if there was a purpose behind that or not.
But I really enjoyed the game and the tactical aspect behind it. Great job!
Good job on the game!
I think maybe it would have been more intuitive to change so the player should sort on color and your coworker sorts on toy type, since its much easier to match the colors. Or maybe you could have added some toy icon for each box to make sure the player remembers which toy should go where.
Great job for just 48h though!
I really like the idea to play as the fish instead of the fisherman.
Maybe you could've added some more feedback to the boat to indicate that they were damaged/taking damage whenever you touched them, other than that the game played really nicely!
Really impressive that you managed to create all of this in just 48h. Great job!
Really well done!
Was really funny to see how the characters expressions change over time for each failed date :D
Both the graphics and music were very well made, and the I think the difficulty was spot on.
I failed my first try because I didnt know I was supposed to skip all the red arrows, but once I learned that I managed to beat the game on my second try.
Really impressed that you managed to create this in just 48h! Great job!
Great job on the game.
I really like the art style and how you made a fun comedic twist to the game by playing as a human pet!
I didn't really understand how the enemies (hamsters) worked. They seemed to just disappear/reappear randomly? It was a bit too easy to just accidentally run into them since they wouldnt be visible until I got too close :D
Great job!
Nice work! I loved the presentation. The art style combined with the post processing and ambience music fit really well together.
I think the levels were a bit tough because you couldnt really see what obstacles were ahead of you, so on level 2 I got stuck even though I had no way of knowing I would get stuck, so it wasn't much I could have done to prevent it. Maybe you could add a restart level button if there are places you can get stuck on levels at.
Great job overall! Really impressed that you managed to create this in just 48h!
Great job with the presentation, it really shined!
The game was a bit difficult. I didn't really understand how the different zombies/humans scaled. I had one human with a black shirt against one of my red zombies and they just fought forever until too many humans got into the line and just pushed through (without killing my zombies first).
But great take on the theme and really well executed! Very impressed that you managed to create this in just 48h, well done!
Thanks! Yeah, agreed. We could probably have added in one or two more levels. We tried to make sure we had enough time to polish the game with the few levels we had rather than take too much water over our heads with too many levels. But its nice to hear that the game was enjoyable enough for you to finish it! :)
Thanks! Yeah we had some different ideas of how to design the levels, so they are a bit differently made which made it hard to decide in what order to play them. But yeah I agree that level 2 might be a bit too tricky, maybe we should have lowered the score requirement for that one or placed it as a later level. We tried to keep the score requirements down to a pretty low level to make sure you wouldnt get stuck on a level for too long, but we didn't really playtest with any new players.
Glad to hear you enjoyed the game!
I like the idea and art style.
I didn't really understand when to use what ability, so it was pretty difficult and I didn't manage to kill the hero more than once.
But I really like the idea and that whenever you kill the hero it just respawns, so you can't really win as a boss :)
Great job on the game!