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Cool concept but the gameplay is basically memorization because of the set patterns of the enemies. Left and right input are disabled while hiding, which seems like a waste. It could've been used for peeking (moving the camera), which would solve the issue of immediately dying on a level because you didn't know there was an enemy in that direction, or even time forward and backward, which would solve the issue of all the waiting you have to do. The art and atmosphere are nice, but the game just feels a bit boring.

Thanks for the feedback! I really like the Idea of peeking while hiding.