Yeah, physics and control systems are still under development and we expect them to get better in time. The player speed and jump height was modified a lot during internal playtesting - this is why some parts of the level might feel off and feature unintended shortcuts - they were made when these setting were different. Thanks for the feedback!
I understand. But for sure the game is going to the right direction. I'm a big fan of the speedruns, unintended shortcuts is a good thing. I didn't say that beat the map at 11 secs was a bad thing. Is something I figured out after play around with physics, and beat the level the normal way multiple times. Is a good reward for the people that already know the level. I'm 100 % sure no one will figure out in the first playthrough (so is more an Easter egg than a bug )