Good take on the snake genre! I liked the concept and the use of craiyon, I had thought of this before and were wondering how it would turn out. It works well, I suppose the filter is partly here to hide the low-res of the images. Ho and I have a question concerning your time mechanic, do you store the player inputs at specific time then resimulate the player?
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Thank you!
So I actually recorded a buffer containing enough recent positions of the head to pass backward to the body segments. That’s because I originally intended to let you jump around in time, and the game would have needed to know where the body segments were in the past to properly recreate the player’s position. I didn’t have enough actual time to implement that, though, and for this version of the game I probably could have just recorded the inputs.