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(2 edits) (+1)

Thank you!

So I actually recorded a buffer containing enough recent positions of the head to pass backward to the body segments. That’s because I originally intended to let you jump around in time, and the game would have needed to know where the body segments were in the past to properly recreate the player’s position. I didn’t have enough actual time to implement that, though, and for this version of the game I probably could have just recorded the inputs.