Flopped around, found out I'm not good at flopping. Navigating the level is a lot of fun, although I found wall climbing a bit too finicky to finish it. I wonder how the game would play if the button were tied to power rather than angle.
Yeah, where holding down the button gives it more power. You'd have to test it and probably change the level design, but I feel like bouncing around at different speeds might be easier to control then waiting for the right angle.
You can already kinda control the power of your jump. A small tap will barely make you move but you are fully loaded in half a second so your window of control is really thin. Thanks for the feedback, I really want to push this game and even try to make other type of games using the same controller