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Hey, thanks for the comment. Having a sclae value is definitely a good idea - I'll put that into the next update!

Regarding the beta version of magicavoxel, it adds in some changes to the vox file format to support animations and per-frame objects. If you're using them features then it's doubtful they will work.
However if you haven't used these features, then the program should still work. I'll have to look into it and run some tests before the next minor update to see why it's saying things aren't compatible.

Thank you for the reply. No, none of the files I tried use animations. I'm glad to hear about the scale! 😸

Hm, then I'll take a look into fixing that for the next update. 

I recommend you use the non-beta version for now if you're using my program a lot, until I find out what's causing the issue.

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Hey! One more question - does this program automatically change the coordinates to Unity's? In Blender we change up to y and forward to positive Z. If not, can you add that as an option too? That would then allow us to skip Blender.

The program converts to Unity's coordinate systems, so up on your model remains up in Unity and other game engines.