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I played the first jam version before trying the new one and I can say that most if not all issues I had with the first version were solved in the next. One of the most welcome changes is showing the enemies' roll on your turn and the direction they are facing, which makes the game less dependent on luck. The context-based tutorial tips were also very helpful in explaining mechanics. For example, in the previous version I couldn't explain how the enemies would move but in the new version, it's revealed that there are cracks on the floor, which I assume prevents enemies from wandering beyond their confined area. 

Is the second die new? I like that an option to switch is given since sometimes movement has to be so precise to avoid enemies. I have not yet finished the game actually since I think I encountered a bug when the player has enough movement left but there are no available positions ("R" couldn't return me to the checkpoint either). Other than that, great job on improving your game!