Pretty ambitious objective-based stealth game. For a week, there;s a good amount of things to do but unfortunately a lot of design issues bog it down in my opinion.
I appreciate the feedback you get from enemies when they've spotted you, however it's kind of hard to anticipate when you're going to be spotted. It feels inconsistent, like sometimes I can be directly in front of someone and they don't see me. Some kind of vision-cone system might help alleviate this issue.
The artwork is a little simplistic which makes aspects of gameplay more difficult than they need to be, for example it can be hard to tell that some rooms are connected but more importantly for a stealth game it can be hard to tell which direction your enemies are facing.
Punishment for being spotted feels too severe; you're instantly thrown right back to the start of the game
The labyrinth in the basement wasn't much fun..
But yeah, super ambitious for a week and congratulations on getting a project complete, relatively bug-free (as far as I could tell) and submitted.