Thanks so much for playing!
Melon Llama
Creator of
Recent community posts
This is my favorite game of the jam so far! The voice acting and graphics along with the creepy deities gave the game a really nice atmosphere. I liked the different room designs keeping the game fresh as you went through it. I loved the story and the choice you have to make at the end. It was all so polished and just made for an overall great experience. Really nice job!
Very nice! The art style was simple but it had a lot of charm, and attention to detail. I also liked the puzzle/chase aspect. My only complaint is that the game is a bit slow and if you die near the end then you have to start all over, so maybe a checkpoint system would have been nice. But overall a very fun and creative game. One of my favorites so far!
I think this is a really cool concept. Unfortunately I was having trouble grabbing things. It doesn't seem to work well with dual monitors (it also doesn't help that I am running it on linux lol). From what I saw though it is pretty well done. The visuals look nice and the dialog is good, it gives it a nice atmosphere. I also like how the scene starts to slowly degrade over time. Really nice work!
Hey, I think you uploaded the wrong files. You uploaded the entire project and source code, when you should have uploaded just the executable and the .pck file. I do see that you have a Web export in there but the .pck file would be too big to run on Itch.io . So I would use the Windows Executable preset and then Zip the .exe and .pck file to let people download and play it.
I did load up the game and was able to play it. I thought that it was pretty good. The mechanics were pretty confusing at first but you did put some hints around the map that explained it a bit which was nice, and after I got the hang of them, the game was pretty fun. I could have used a little direction however on what I was supposed to do to escape. Overall though the game was fun and interesting.
Really good! All the imaging was original and disturbing. I actually did get a bit nervous at the end too when the look behind you button appeared. I really loved how the game started off innocently and then takes an abrupt change, but not only that, it also managed to change up the game and keep it fresh and spooky. Really well done!
I liked the environment. The sound and the art style came together nicely to give it a nice ethereal feel. I think it could have done with a bit of an explanation on how the fishing works because I still don't quite get it. When I did manage to reel in a fish I liked how you had to determine the details of the fish. I think that gave a nice twist to the game.
Also, this is something small but I also really like the menu buttons. I can never seem to get mine right and yours looked really good. Is that a plugin or did you use Godots built in tools to make them?
Overall I enjoyed this experience. Nice work!
Thanks for the feedback! I added acceleration to the movement because I never done it before and I was looking for a new challenge, but I must admit that it does make it a bit floaty (probably not the best idea for a platformer game). And I feel you on the difficulty. I think we were a bit too used to the controls while we were making the levels so we didn't know what might be too hard for newer players.
Thanks for playing!
I especially like the art style on this game. It gives me an old DOS game vibe. I wish there was more to do though. After you upgrade the plants there isn't anything left to do except to sit there. Maybe have enemies come down from the sky that you use you mouse to shoot at or something?
Overall good work.
This was really good! reminds me of Iron Lung. I liked all of the weird structures and artifacts in the water, and how the radio man had comments for a lot of them.
The mermaids looked really creepy. I like the way they whisper when you get close. Maybe make them disappear from a further distance. That way it's a bit harder and leaves more to the imagination.
Overall great game!
Simple concept and very well executed. I had a lot of fun playing! I like how the sounds and background music go together as you kill things. The gameplay is easy to learn and keeps you on you toes as you play.
Also, very good lighting effects and presentation! It would have been easy to just stick the score in the corner and call it a day, but it looks so much better behind the action! And the little screen shake as you kill enemies feels *Chef's Kiss*
Also the particle effects that the enemies emit when they spawn/die look very nice. I don't know how particles work in unity, but I've played around with them a bit in Godot and I know they are hard to get right.
Overall, very nice work!
I really enjoyed this one. My only gripe about it was rotating the ship, because I didn't know where the mouse was. So maybe put like a little dot or something to show where it is, but that was a very minor annoyance.
Overall though, I think you nailed the atmosphere of space, and the story telling was very well done. The parallax scrolling of the stars in the background was a nice touch, and having everything be dark until you got close, brought an almost unnerving element to the game. Without giving to much away I also enjoyed the ending cinematic and thought that it was beautiful.
Definitely one of the top games of the jam. Great Job!