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Okay I see, while I think it's a good think to keep the player in game after the end, I think it would be better to end here. Maybe, a screen with a narrative text telling how all this finally end, because we don't know what to do next, we wait for the next "objective".
But in the case you really want the player to explore more, I think the best thing would be to give more and more treasure maps, almost indefinitely.  Each time we find a treasure, there's another treasure map inside, to keep the challenge on.

At least letting us push the treasure chest back to our farm would've been nice. Ah well, I just sailed as far as I could with 2 turnips in my hands, and realized I couldn't eat them on the raft.

I wish such sigh as yours, because even on normal difficulty i planted crops as soon as i could, but third fase of turnips' growth always happens that exactly morning when survivor dies of food starving xD Or did i download the "April's fools version of game" ? )

On map i can always see 4 crosses, but never understand where am i myself &) I guess for a 2 players competition, 5 treasures can be hidden (each on a different island), and first player to collect 3 (so called "best of 5" in eSports) - wins this current procedural generation : )