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maxparata

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A member registered Jun 27, 2017 · View creator page →

Creator of

Recent community posts

Thanks for having played! Control mapping will be there in the next update ;)

(1 edit)

Everyone else could play, see all the videos in the comment. You fix your shit man.

I see, I'll add an option to invert the directions, some people prefer inverted, others not, so it's wise to have it

Thank you!

Much appreciated! :)

Were you playing with a gamepad?

Thanks for your feedback! I'll answer you on discord ;) Cheers!

Will do. Thanks for the feedback!

I don't know how to use rpg maker sorry, might be better to ask on their forums

Have fun! And share your creations with us :)

Yes of course!

if they are humanoid yes.

Mixamo only offers humanoid animations

Thanks for noticing, I'll add them to the package very soon. You can contact me on discord so I can send them to you directly

Thank you for the playthrough!

Haha! Glad you enjoyed it! 

Please do it! We need a game like this. Plus, 1984 is now in the public domain

Magicavoxel is simply the best. Free, and full of features. Only problem is that it's not updated anymore :/

I use Magicavoxel

Hey there! No derivaties means you can't redistribute them in any way even if it's been modified. But you're free to modify them and ship your game commercially as long as the end user doesn't have direct access to the assets.

Awesome! Thank you!

(1 edit)

what issue?

Hey! Can you contact me on discord @maxparata? We'll talk about it. it's an interesting project to work on.

For now yes, but contact me via discord and we can arrange something

Awesome! 

What game engine you're using?

Hey! No, this pack contains only the isometric sprites.

i love your user name! :) Keep up your channel!

I'll have to take a look into that

It is weird but there are actual food content there

Thank you for your support. I'm currently more concentrated on other projects, but this one deserves a comeback one day.

Indeed, downvote retracted

I'll take a look at that too :

It helped me fixing the problem to the core :) Thanks!
I updated the package, the texture is now correctly named and should appear correctly.
Reach out to me via email, I'd like to offer you a gift for helping the community out!

Please contact me by email, we'll sort this out.

Yes I use blender for skinning characters

I believe you're exprting an obj from magicavoxel and importing it to mixamo?

If so, that's not the correct way of proceeding and it's normal if the character deforms because it's not already skinned. 

You should use the already skinned FBX files provided in the base pack (available for every purchase type).

some people have this issue but I really don't know what causes it as the majority of players don't have it. I've never ben able to reproduce it on my end sorry.

(1 edit)

If you can import fbx in rpg in a box, then it is. Cheers!

That's a wonderful project! Good luck with that!

You can bring the keyframes back to 1, it won't cause any problem.

About the bones orientation, Does it cause any problem on skinned meshes? i know sometimes blender doesn't draw bones correctly but it's just visually wrong, not technically. Let me know.