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maxparata

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A member registered Jun 27, 2017 · View creator page →

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Thanks for noticing, I'll add them to the package very soon. You can contact me on discord so I can send them to you directly

Thank you for the playthrough!

Haha! Glad you enjoyed it! 

Please do it! We need a game like this. Plus, 1984 is now in the public domain

Magicavoxel is simply the best. Free, and full of features. Only problem is that it's not updated anymore :/

I use Magicavoxel

Hey there! No derivaties means you can't redistribute them in any way even if it's been modified. But you're free to modify them and ship your game commercially as long as the end user doesn't have direct access to the assets.

Awesome! Thank you!

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what issue?

Hey! Can you contact me on discord @maxparata? We'll talk about it. it's an interesting project to work on.

For now yes, but contact me via discord and we can arrange something

Awesome! 

What game engine you're using?

Hey! No, this pack contains only the isometric sprites.

i love your user name! :) Keep up your channel!

I'll have to take a look into that

It is weird but there are actual food content there

Thank you for your support. I'm currently more concentrated on other projects, but this one deserves a comeback one day.

Indeed, downvote retracted

I'll take a look at that too :

It helped me fixing the problem to the core :) Thanks!
I updated the package, the texture is now correctly named and should appear correctly.
Reach out to me via email, I'd like to offer you a gift for helping the community out!

Please contact me by email, we'll sort this out.

Yes I use blender for skinning characters

I believe you're exprting an obj from magicavoxel and importing it to mixamo?

If so, that's not the correct way of proceeding and it's normal if the character deforms because it's not already skinned. 

You should use the already skinned FBX files provided in the base pack (available for every purchase type).

some people have this issue but I really don't know what causes it as the majority of players don't have it. I've never ben able to reproduce it on my end sorry.

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If you can import fbx in rpg in a box, then it is. Cheers!

That's a wonderful project! Good luck with that!

You can bring the keyframes back to 1, it won't cause any problem.

About the bones orientation, Does it cause any problem on skinned meshes? i know sometimes blender doesn't draw bones correctly but it's just visually wrong, not technically. Let me know.

Hello Yuss,

Nice to meet you too and thank you for sharing this article and for writting it.

It's a pleasure to see that the robots assets was of great use for you! Also cool to see a few words about where I come from :)

Good luck in your journey! Cheers!

If Godot supports .obj files then it is ;)

I'm glad you like it! Don't forget to give a rating ;)

Hello! The vox files are available in the source pack. Cheers!

I'm not familiar with construct 2, but if construct 2 supports 3D assets, then yes :)

thanks for having played! Very Cool playthrough :)

I love this movie! It was a great source of inspiration for this pack.

Yes, I do custom work :) Please send me an email at monogonvoxel@gmail.com and tell me what's your needs. I'll be happy to help.

you can use it for all humanoid robots in the free pack.

do you know about mixamo?

You can visit https://maxparata.itch.io/  there are Tens of thousands of assets for creating ll types of games.
Environment, props, characters, animation, etc...

Have fun!


Hi! Yes, of course, DM me on discord, my user name is maxparata