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Nice work tackling a very sensitive topic with relative care! I liked that the player still felt like they had a little agency within a pretty predetermined narrative and think some of the artistic choices made were interesting and unique. (Random tips for GIMP resizing, since I saw you mention it in another comment -- if it's pixel art, make sure you're scaling to a whole number (200%, 300%, etc.) and turn the interpolation to "none." If it's not pixel art, that's not going to result in the best results, but just a few things to try!)
edited: typo!

Thanks for the kind words and suggestions on GIMP. I'll have to keep my eye on the number from now on. But usually the issue is rotating sprites. For some reason, that just makes them look heavily pixilated. I'm going to have to watch some tutorial videos or something, but I kind of did this game in a hurry. It's the first time I tried making such heavy use of GIMP in one of my games.

(+1)

Oh yeah... Rotating can definitely be a nightmare. It's often easier to redraw the sprites completely than using the arbitrary rotate -- I know I have spent many, many hours meticulously trying to redefine a rotated sprite.

I'm sure at some point I'm going to have to learn how to draw sprites, at least to the point of being able to fix up stuff like that. My next task is going to be figuring out how to make sitting sprites LOL It seems like every game I make I need them, but I eventually just give up bc they look so funky when I try. XD