I tried this out and gave up. I got to the magic circle where it claims the minions should have the key, a few encounters alter that has not popped up, and I'm sick of the same battles.
- Good on having characters on the older side! That's always cool to see (hopefully the point was not to make them revive into younger forms...)
- The encounter rate is way too high. As I see it (and I could be wrong) the point is to show the party is strong and experienced. Combat should be finished in one turn, two at most.
- IS that weird blue parallax on the bridge water, or air? In any case, it's not good and I don't see the point of using it over the regular resources the rtp provides for those.
- Tying an obligatory progress item to a random encounter is just a bad and antagonistic idea. RNG can fuck you over really easily. Just place a sprite somewhere where the combat ends in getting the item if that's the point.
- The mapping is really rough.
- The battles (at least up to that point) aren't very engaging, making the whole situation worse.